Reel room
Amber Vault
Five columns, three rows, ten lines. Space starts a round. Arrow keys change the play amount.
No extra round waiting
Round return 0 virtual credits
Room rules
The play amount is shared across ten lines. A line pays from the left when three or more matching marks appear, and a wild can stand in. Flares do not complete a line. They award extra rounds instead: 3 flares open 8 extra rounds, 4 open 10, and 5 or more open 12. Extra rounds do not set the play amount aside again.
- Prism: 5, 15, or 40 times the line share for 3, 4, or 5.
- Orb: 3, 8, or 20 times the line share.
- Ring: 2, 6, or 14 times the line share.
- Crest: 2, 5, or 12 times the line share.
- Wild: 10, 40, or 100 times the line share, and it substitutes on lines.
- Flare anywhere: 2, 8, or 18 times the whole play amount for 3, 4, or 5, plus the extra rounds above.
If two flares are already in the first four columns, the last column slows before it stops. Stopped columns stay still. A winning line is a stroke across the symbols. It does not cover them.