Virtual credits
A new browser starts at 10,000 virtual credits. Each round sets the play amount aside, then may add a result. The result can be zero. When the counter is under 1,000, Free refill in the header restores 10,000. We do not keep a copy, so a cleared browser cannot be restored from our side.
Amber Vault
Five columns and three rows. Ten fixed lines read from the left. A wild filament stands in for another mark on a line. Three or more flares anywhere open extra rounds, and the last column eases in when two flares are already showing. Locks hold a column for the next round. A line is drawn as a stroke over the symbols, so the symbols stay visible.
Ember Cascade
Six columns and four rows. An ember expands through its own column. Five or more connected pieces, orthogonally, return a result, then fall away. Later cascades in the same round use a higher step on the trail: 1, 2, 3, 5, then 8 times.
Surge Wheel
The bowl has a single zero and the numbers 1 to 36. Place markers, then turn. The ball slows onto the pocket that was chosen for that turn. Red, ink, even, odd, 1 to 18, 19 to 36, dozens, and columns are all on the cloth. Clear, undo, and repeat are beside the wheel. Zero does not complete colour, parity, half, dozen, or column markers.
Twenty-One Studio
Cards come from a four-deck shoe with a 3D deal. You may take, stand, double, or split. The host stands on every 17, including a soft 17. A two-card 21 on the opening hand returns 3 for 2. After a split, that 3 for 2 result is not used. Insurance is not offered.
Sound and breaks
Sound is off until you turn it on. It is remembered only if you accept optional storage. A 15 minute break on the responsible play page closes the rooms until it ends.