Wheel
Surge Wheel
Place markers, then turn. Space turns the wheel when markers are down. Arrow keys change the marker size.
No markers yet.
10
Room rules
- The bowl is a single zero and the numbers 1 to 36, in the usual European order.
- A matching number returns 35 for 1, and the marker comes back with that result.
- Red, ink, even, odd, 1 to 18, and 19 to 36 return 1 for 1, and the marker comes back.
- A dozen or a column returns 2 for 1, and the marker comes back.
- Zero does not complete colour, parity, half, dozen, or column markers. Only a marker on 0 itself returns.
- Ink is the dark pocket. Zero is labelled 0 and uses its own colour, named zero.
- Clear removes the stack. Undo removes the last marker. Repeat restores the previous stack when the counter can cover it.