Reel room
Ember Cascade
Pieces fall into a six-by-four field. Space starts a round. Arrow keys change the play amount.
Round return 0 virtual credits
Room rules
An ember fills every cell in its column before clusters are read. A cluster is five or more of the same piece touching by a side, and a veil can join a neighbouring cluster. The result for a cluster is the play amount, times that piece’s scale, times the number of pieces, times the trail step, divided by 10, then rounded.
- Petal and ribbon scale 2. Medallion scale 3. Moonstone scale 4. Veil scale 5. Ember scale 8.
- The trail steps through 1, 2, 3, 5, and 8 times as further cascades land in the same round.
- Cleared pieces fall out. What remains drops, and new pieces fall from above. The field stops when nothing else connects.